Lava Eruption

Reasoning
Memory
Constitution

You melt the very ground beneath your enemies, erupting a glowing pool of lava in a targeted area. Anyone caught in it suffers intense fire damage each round as the terrain becomes molten and treacherous. The longer they remain, the hotter it burns - escalating the danger with every passing second. After two rounds, the lava cools and hardens, leaving scorched ground behind.

Damage Type

Energy

Base Damage

3d8 (+ 1d8 per round)

Area

4 m. radius

Range

20 meters

Spell Effect

The ground in the affected area becomes molten for 2 rounds. Any creature in the area takes 3d8 fire damage per round. Creatures that remain in the lava take increasing damage: +1d8 per extra round spent in the area (4d8 in second round etc). The lava cools after 2 rounds thus dealing initial damage + 2 rounds.

Target Resistance

-

Fumble Range

01-10

Duration

2 rounds

Difficulty Rating

100

Action Point Cost

2

Concentration Cost

-

Enhancements

Foundation

Damage

Original State

3d8

Enhancement Effect

+1d8

Enhancement Cost

+20 DR

Foundation

Spell Effect

Original State

2 rounds

Enhancement Effect

+1 round

Enhancement Cost

+1 AP

Foundation

Area

Original State

4. meter radius

Enhancement Effect

+1 meter

Enhancement Cost

+5 fumble range

Foundation

Original State

Enhancement Effect

Enhancement Cost