Moving Illusion

Creativity
Intuition
Reasoning

Create an illusion of moving creatures, persons, cars, spaceships or other phenomena.

Damage Type

-

Base Damage

-

Area

6 x 6 meters

Range

100 meters

Spell Effect

You weave the light to make an illusion appear. The illusion affects all intelligent creatures that can see or experience the illusion.

Targets can disbelieve the illusion - if they have a reason to be suspicious - by rolling below their Intuition score with a d100. DM may adjust their chance of success.

  • Impossible phenomenon (a dragon appears in a restaurant on a planet where no dragons are known to exist): Targets will automatically disbelieve. Those missing their rolls will be slightly put off for 1 round, but still disbelieve the illusion.
  • Unlikely phenomenon (a meteor strike in a desert, a noble knight attacking a damsel in distress): All targets can spend 1 AP to disbelieve.
  • Complicated or detailed action (the five elves in ambush start shooting fire-arrows): All targets must spend 2 AP if they wish to try and disbelieve.

Illusion of real, severe effect (a forest fire engulfs a group of enemies and their clothes start to burn): Any target directly affected gets a free disbelieve roll each round.

Target Resistance

Resilience

Fumble Range

01-09

Duration

Concentration

Difficulty Rating

120

Action Point Cost

2

Concentration Cost

2

Enhancements

Foundation

Effect

Original State

Vision only

Enhancement Effect

+1 sense (sound, touch, smell)

Enhancement Cost

+20 DR per sense

Foundation

Area

Original State

6 x 6 meters

Enhancement Effect

+2 .m. in any direction

Enhancement Cost

+1 Concentration Cost

Foundation

Difficulty Rating

Original State

DR 120

Enhancement Effect

-10 DR bonus

Enhancement Cost

+1 AP

Foundation

Original State

Enhancement Effect

Enhancement Cost