Pull Item

Reasoning
Creativity
Quickness

You attempt to pull an item out of the hands of the target.

Damage Type

-

Base Damage

-

Area

Target

Range

10 Meters

Spell Effect

Target must roll a Str check of 100 (1d100 Str > 100) to keep the item in their hands. 

If target fails their strength check, the item fall to the ground 1 meter away in a direction determined by the caster.

Item must be magnetic. If the item is held with 2 hands, you receive a +20 to the DR (120).

Target Resistance

Base Defense

Fumble Range

01-10

Duration

Instant

Difficulty Rating

100

Action Point Cost

2

Concentration Cost

-

Enhancements

Foundation

Spell Effect

Original State

1 meter

Enhancement Effect

+1 meter

Enhancement Cost

+10 DR

Foundation

Spell Effect

Original State

Str check 100

Enhancement Effect

+10 (110 etc.)

Enhancement Cost

+10 DR

Foundation

Range

Original State

3 meters

Enhancement Effect

+3 meters

Enhancement Cost

+5 fumble range

Foundation

Original State

Enhancement Effect

Enhancement Cost