Quicksand

Constitution
Self Discipline
Reasoning

Transform an area into treacherous quicksand, trapping and slowing enemies.

Damage Type

-

Base Damage

-

Area

2 meter radius

Range

20 meters

Spell Effect

All caught in the quicksand are stopped in their tracks and trapped for 1 round, and must subtract 0.5 from their combat movement the following round.

Target Resistance

Base defense

Fumble Range

01-08

Duration

Concentration

Difficulty Rating

100

Action Point Cost

2

Concentration Cost

2

Enhancements

Foundation

Area

Original State

2 meters Radius

Enhancement Effect

+1 meter

Enhancement Cost

+15 DR

Foundation

Spell effect

Original State

-0.5 movement

Enhancement Effect

-0.,5 movement

Enhancement Cost

+15 DR

Foundation

Difficulty rating

Original State

DR 100

Enhancement Effect

-5 DR bonus

Enhancement Cost

+1 AP cost

Foundation

Original State

Enhancement Effect

Enhancement Cost