Geomancy

Strength
Constitution
Presence

Geomancy is the magic of stone, soil, and metal — shaping the terrain, raising walls, triggering quakes, and commanding the battlefield through sheer physical presence. It draws on the weight and memory of the earth, turning natural mass into a living weapon or shield.

Geomancers are often resilient, deliberate, and unshakable, known for their defensive strength and control. They trap, block, and break enemies through positioning, pressure, and timing — embodying endurance over speed, and structure over chaos.

Geomantic spells manifest as rising stone, rumbling tremors, and hardened armor. Their presence is grounded, their casting steady. In their hands, the battlefield becomes an extension of their will — unchanging, immovable, and inevitable.

Spells in Category
Boulder Roll
Abilities:
Agility
Strength
Constitution
Mineral Armor
Abilities:
Creativity
Boldness
Constitution
Sandstorm Barrier
Abilities:
Constitution
Presence
Self Discipline
Earthen Fist
Abilities:
Constitution
Intuition
Strength
Quicksand
Abilities:
Constitution
Self Discipline
Reasoning
Stone Wall
Abilities:
Strength
Self Discipline
Presence
Petrify
Abilities:
Strength
Constitution
Self Discipline
Spell Powers

Cost 1 AP, Initiative + 5, max range 6 m, max area 2 x 2 m, max damage 1d6

  • Rock Delving: You send your mind into the ground. You can feel caves, sense the materials and gauge the weaknesses within range.
  • Earth-Tremble: You cause a minor, local earth-tremble (3-4 on the Richter Scale) causing smaller, loose items to shake and fall over - and possibly causing shock or surprise. 
  • Glassify: Turn a handful (100g per rank in the Geomancy Category) of rock or sand into glass and shape it to your will.
  • Mold Metal: You can mold and change any metal you hold in your hand into a new shape. This takes 1 minute per kg of metal.