Geomancy is the magic of stone, soil, and metal — shaping the terrain, raising walls, triggering quakes, and commanding the battlefield through sheer physical presence. It draws on the weight and memory of the earth, turning natural mass into a living weapon or shield.
Geomancers are often resilient, deliberate, and unshakable, known for their defensive strength and control. They trap, block, and break enemies through positioning, pressure, and timing — embodying endurance over speed, and structure over chaos.
Geomantic spells manifest as rising stone, rumbling tremors, and hardened armor. Their presence is grounded, their casting steady. In their hands, the battlefield becomes an extension of their will — unchanging, immovable, and inevitable.
Cost 1 AP, Initiative + 5, max range 6 m, max area 2 x 2 m, max damage 1d6