Geomancy

Strength
Constitution
Presence

Geomancy is the magic of stone, soil, and metal — shaping the terrain, raising walls, triggering quakes, and commanding the battlefield through sheer physical presence. It draws on the weight and memory of the earth, turning natural mass into a living weapon or shield.

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Geomancers are often resilient, deliberate, and unshakable, known for their defensive strength and control. They trap, block, and break enemies through positioning, pressure, and timing — embodying endurance over speed, and structure over chaos.

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Geomantic spells manifest as rising stone, rumbling tremors, and hardened armor. Their presence is grounded, their casting steady. In their hands, the battlefield becomes an extension of their will — unchanging, immovable, and inevitable.

Spells in Category
Boulder Roll
Abilities:
Agility
Strength
Constitution
Mineral Armor
Abilities:
Creativity
Boldness
Constitution
Sandstorm Barrier
Abilities:
Constitution
Presence
Self Discipline
Earthen Fist
Abilities:
Constitution
Intuition
Strength
Quicksand
Abilities:
Constitution
Self Discipline
Reasoning
Stone Wall
Abilities:
Strength
Self Discipline
Presence
Petrify
Abilities:
Strength
Constitution
Self Discipline
Spell Powers

Cost 1 AP, Initiative + 5, max range 6 m, max area 2 x 2 m, max damage 1d6

  • Rock Delving: You send your mind into the ground. You can feel caves, sense the materials and gauge the weaknesses within range.
  • Earth-Tremble: You cause a minor, local earth-tremble (3-4 on the Richter Scale) causing smaller, loose items to shake and fall over - and possibly causing shock or surprise. 
  • Glassify: Turn a handful (100g per rank in the Geomancy Category) of rock or sand into glass and shape it to your will.
  • Mold Metal: You can mold and change any metal you hold in your hand into a new shape. This takes 1 minute per kg of metal.

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