Spirit Tap

Constitution
Reasoning
Boldness

Draw power from nearby targets to strengthen magic.

Damage Type

-

Base Damage

-

Area

3 meter radius

Range

Self

Spell Effect

Draw 1 Action Point from a nearby target and add it to your own pool. Action Points from Spirit Tap can only be spent on casting spells and must be spent next round.

Target Resistance

Resilience

Fumble Range

01-08

Duration

1 round

Difficulty Rating

100

Action Point Cost

3

Concentration Cost

-

Enhancements

Foundation

Spell effect

Original State

1 target

Enhancement Effect

+1 target

Enhancement Cost

+2 AP

Foundation

Spell effect

Original State

1 Action Point drawn

Enhancement Effect

+1 action point

Enhancement Cost

+25 DR

Foundation

Duration

Original State

1 round

Enhancement Effect

+ 1 round

Enhancement Cost

+1 AP

Foundation

Area

Original State

3 meter radius

Enhancement Effect

+2 meters

Enhancement Cost

+5 fumble range