Necromancy

Constitution
Reasoning
Boldness

Necromancy manipulates the boundary between life and death, drawing power from lingering souls, decaying matter, and the lifeforce of the living. It feeds on what is fading — blood, breath, memory — and reshapes it into fuel for the caster. Necromancers stand at the veil’s edge, channeling energy from both sides to harm, heal, animate, or drain.

Practitioners of this art are often misunderstood. Some are feared reanimators and corpse-binders; others act as soul-guides or life siphoners, walking paradoxes who preserve by unmaking. They see death not as an end, but a resource — and know that everything dying still has something to give. 

Necromantic spells may appear as ghostly hands, black veins, spectral howls, or ripples of sickly green or violet light. The air chills around them, and the living feel watched. Where Necromancy spreads, nothing rests easily — not the fallen, not the wounded, and not the soul.

Spells in Category
Curse Target
Abilities:
Reasoning
Self Discipline
Constitution
Withering Touch
Abilities:
Reasoning
Empathy
Echo of Death
Abilities:
Creativity
Empathy
Boldness
Revenant’s Gift
Abilities:
Constitution
Empathy
Boldness
Lich Form
Abilities:
Constitution
Boldness
Reasoning
Drain Life
Abilities:
Creativity
Empathy
Boldness
Spirit Tap
Abilities:
Constitution
Reasoning
Boldness
Spell Powers
  • Spirit Search: Search for the spirits of persons who have died. You need a location, object or person with a close relation to the deceased to find them.
  • Speak with Dead: Ask a dead person 1 question. They may withhold information that they wanted to conceal when living, and cannot be forced to answer.
  • Wake Corpse: You animate part of a dead body to make one movement (sitting up, raising its hand or similar).
  • Deadmask: You make a resting, willing (or unconscious) target appear dead with white-gray skin and staring eyes.
  • Necromancy Shield: You can protect yourself from spells from your own school. You gain a +10 bonus to resilience against spell attacks from this school. Cost 1 AP concentration.