Plant a suggestion in the target's mind to do a simple act. In combat and intense situations, it must be an action that takes no more than 1 round to solve. Target will not attempt to kill allies or act clearly against their own interest. Suggestion must be 1 simple sentence and easy to understan
Target will receive a larger bonus, the more the suggestion is different from originally planned action, is difficult to understand or counterintuitive.Target is in melee fighting an ally of the caster.
Charm spells are hard to detect, requiring a spellcraft roll vs. the casters Presence stat + his skill in this spell