Enchantment

Presence
Empathy
Creativity

Enchantments influences minds and emotions through magical persuasion. Rather than overpower, it redirects — soothing aggression, turning foes into allies, or subtly guiding decisions without force. Charm spells change behavior with elegance, not violence.

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Enchanters are charismatic manipulators, diplomats, and deceivers. They thrive in tense moments, disarming opponents with a glance or a word. Whether through empathy or cunning, they control the battlefield by controlling people.

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Enchanting is often impossible to detect. Visually, charm magic glows soft and warm, carried in a tone, a look, or a perfectly timed phrase. To encounter it is to feel seen, understood — and dangerously willing to agree.

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Spells in Category
Calm Hostility
Abilities:
Empathy
Presence
Boldness
Shared Empathy
Abilities:
Empathy
Reasoning
Self Discipline
Convincing Liar
Abilities:
Presence
Empathy
Reasoning
Seductive Gaze
Abilities:
Presence
Quickness
Creativity
Siren’s Call
Abilities:
Presence
Creativity
Empathy
Charm Person
Abilities:
Presence
Empathy
Boldness
Suggestion
Abilities:
Presence
Empathy
Creativity
Spell Powers
  • Disarming Smile: Wriggle yourself out of a bar fight, avoid that the airport security wants to check your bag, or diffuse a tense atmosphere.
  • Nudge: Convince a non-hostile target to do something they actually would want to, but for some reason hesitate to do. “Have another cake, my good man!”
  • Irritate: Mildly upset a conversation partner making them irritable and prone to act brusquely.
  • Interpellation: Call out a specific person “Hey, you!” to turn their head or get their attention.
  • Charm Repellant: You can protect yourself from spells from your own school. You gain a +20 bonus to resilience against spell effects from this school. Cost 1 AP concentration.