Enchantment

Presence
Empathy
Creativity

Enchantments influences minds and emotions through magical persuasion. Rather than overpower, it redirects — soothing aggression, turning foes into allies, or subtly guiding decisions without force. Charm spells change behavior with elegance, not violence.

Enchanters are charismatic manipulators, diplomats, and deceivers. They thrive in tense moments, disarming opponents with a glance or a word. Whether through empathy or cunning, they control the battlefield by controlling people.

Enchanting is often impossible to detect. Visually, charm magic glows soft and warm, carried in a tone, a look, or a perfectly timed phrase. To encounter it is to feel seen, understood — and dangerously willing to agree.

Spells in Category
Calm Hostility
Abilities:
Empathy
Presence
Boldness
Shared Empathy
Abilities:
Empathy
Reasoning
Self Discipline
Convincing Liar
Abilities:
Presence
Empathy
Reasoning
Seductive Gaze
Abilities:
Presence
Quickness
Creativity
Siren’s Call
Abilities:
Presence
Creativity
Empathy
Charm Person
Abilities:
Presence
Empathy
Boldness
Suggestion
Abilities:
Presence
Empathy
Creativity
Spell Powers
  • Disarming Smile: Wriggle yourself out of a bar fight, avoid that the airport security wants to check your bag, or diffuse a tense atmosphere.
  • Nudge: Convince a non-hostile target to do something they actually would want to, but for some reason hesitate to do. “Have another cake, my good man!”
  • Irritate: Mildly upset a conversation partner making them irritable and prone to act brusquely.
  • Interpellation: Call out a specific person “Hey, you!” to turn their head or get their attention.
  • Charm Repellant: You can protect yourself from spells from your own school. You gain a +20 bonus to resilience against spell effects from this school. Cost 1 AP concentration.