Conjure telekinetic energy to animate a magnetic object, that will choke a target, dealing damage each round and slowing them down.
A magnetic cord, necklace, armour part or wire is animated and flies around the neck to strangle a target. Roll a d100 + your bonus in this skill against targets DB to hit.
If you hit the target they receive damage. An affected target can only move at 25% of normal rate. The caster must roll d100 + bonus in this skill to deal damage each round. For each round taking damage, the damage is increased by 1d8.