Telekinetic Strangulation

Reasoning
Strength
Self Discipline

Conjure telekinetic energy to animate a magnetic object, that will choke a target, dealing damage each round and slowing them down.

Damage Type

Hybrid

Base Damage

2d8

Area

Target

Range

30 meters

Spell Effect

A magnetic cord, necklace, armour part or wire is animated and flies around the neck to strangle a target. Roll a d100 + your bonus in this skill against targets DB to hit.

If you hit the target they receive damage. An affected target can only move at 25% of normal rate. The caster must roll d100 + bonus in this skill to deal damage each round. For each round taking damage, the damage is increased by 1d8.

Target Resistance

Base Defence

Fumble Range

01-10

Duration

Concentration

Difficulty Rating

100

Action Point Cost

2

Concentration Cost

3

Enhancements

Foundation

Damage

Original State

2d8

Enhancement Effect

+1d8

Enhancement Cost

+20 DR

Foundation

Spell effect

Original State

25% movement

Enhancement Effect

-25% movemnt

Enhancement Cost

1 Concentration Cost

Foundation

Original State

Enhancement Effect

Enhancement Cost

Foundation

Original State

Enhancement Effect

Enhancement Cost