Ghost Runners

Drusari Syndicate
Playability:
Standard
Type:
Technical

The Ghost Runners are the Syndicate’s unseen messengers and infiltration specialists - operatives trained to move through enemy territory, guarded facilities, and surveillance-heavy zones without ever being noticed. Where others rely on strength or intimidation, Ghost Runners rely on speed, stealth, and preparation. Their task is often simple on the surface - deliver a package, plant a device, extract a name—but the risk is always immense. They are used when failure is not an option and visibility is not acceptable.

Ghost Runners are more than couriers. They are trusted ghosts - individuals who carry secrets that can’t be transmitted digitally and who know how to bypass systems that no one else can. Whether slipping through checkpoints, evading bio-scanners, or navigating dangerous cityscapes with no map, they do so alone, quickly, and with quiet precision. Most Syndicate members never meet a Ghost Runner. Those who do know they’ve been trusted with something critical - or marked for something worse.

Weapon Categories

Total points in category:
4

All

Magic Categories

Total points in category:
0

Tech Categories

Total points in category:
8

Skill Categories

Total points in category:
18
6
4
8

Profession Benefits

Pathfinder Instincts:You intuitively know the fastest or safest route through urban environments, crowded markets, or hostile structures—especially when no one else does.

Profession Restrictions

Limited Access:You're not privy to long-term strategic plans. You’re trusted to carry pieces of the puzzle, never the whole. You are the blade, not the hand that wields it.