Playability:
Easy
Type:
Combined

The Ironclads are the heavy assault division of the Crimson Pact—genetically enhanced warriors encased in dense, reinforced exo-armor and trained for brutal frontline warfare. Designed to break sieges and stand unyielding under withering fire, they serve as the unstoppable core of any Crimson Pact offensive. These soldiers embody the Pact’s doctrine of shock and awe, crashing through fortified positions with punishing efficiency and overwhelming firepower. They don’t maneuver—they demolish, their armor clashing like a forge hammer against the anvil of the battlefield.

Where lighter units might rely on agility or infiltration, the Ironclads bring fear through presence alone. Their suits amplify strength and durability, often integrating battlefield logistics tools, targeting systems, and trauma overrides. Deployment of Ironclads is rarely subtle; it signals the endgame of negotiation. Once committed, they will not withdraw. They fight with absolute resolve—because to falter is to betray the Pact, and the Pact does not forgive weakness

Weapon Categories

Total points in category:
6

Only 2-handed weapons except sidearm (handgun) and dagger or knife.

Magic Categories

Total points in category:
0

Tech Categories

Total points in category:
6

Skill Categories

Total points in category:
18
4
6
4
4

Profession Benefits

Bearer of the Oathplate: You carry your service record etched into your armor. This mark of honor grants you access to Pact-secured locations and respect from loyalist factions.

Icon of the Pact: Your presence reinforces Crimson Pact authority. Locals, subordinates, and allies often interpret your appearance as a message: the Pact is watching.

Profession Restrictions

Cannot Act as Mediator: You are a weapon, not a diplomat. Engaging in negotiation or de-escalation without orders violates your combat role.

May Not Retreat Without Command: Voluntary withdrawal from combat without explicit orders is considered a breach of Pact doctrine—cowardice is not tolerated.

Must initially spend at least 50% of available developments points in tech categories in the Combat Assistance Platform tech category.