Storm Commander

Titanstorm Academy
Playability:
Standard
Type:
Technical

Storm Commanders are elite graduates of the Titanstorm Academy, trained in both starship warfare and mechanized ground combat. Their education spans orbital fleet tactics, boarding operations, and command of armored units in hostile environments. They excel in hybrid warfare—coordinating dropship assaults, leading armored spearheads, and executing precision strikes from orbit.

Forged in the academy’s brutal Storm Trials and armed with Aethyr-engineered tech, they bring calculated force to any battlefield. Whether directing fire from a command deck or advancing through storm-swept terrain, Storm Commanders embody discipline, adaptability, and overwhelming tactical control.

Weapon Categories

Total points in category:
4

All - but favors heavy weapons

Magic Categories

Total points in category:
0

Tech Categories

Total points in category:
6

Skill Categories

Total points in category:
20
4
4
6
6

Profession Benefits

Drop Command Clearance – Granted priority access to military transport, shuttle deployment, or orbital insertion protocols - even when off-duty. However, it will be registrered and might lead to questions asked.

Battlefield Elegance - Your movements and tone carry the practiced weight of ceremonial drills and command exercises, drawing notice in high-society events.

Profession Restrictions

Enemy of the Unions – Some rebel groups, especially those who fought League-backed forces, recognize your posture, accent, or medals—and react with hostility.

Heir to Fallen Storms – You carry the memory of failed campaigns or destroyed divisions. Survivors, families, or politicians may blame you. Valor does not come easy.

At least 50% of all available development points in the tech categories must be spent in TAS at level 1.