With the Captain skill you can lay out a plan and make people follow your orders - in order to operate larger vessels that require several crew-members to cooperate. Alternatively the captain skill can be used as a tactical skill in battle.
Roll d100 + your Captain skill against DR 100
If successful you can organise your crew and handle difficult or dangerous situations on a large vessel like a 3-masted schooner or a large spaceship.
The Captain skill can be used as a tactical skill in battle. On a success you add 1 extra combat phase for your allies to use (a 7th phase) giving them more tactical room for maneuver than their opponents. For each +20 success you may add an extra phase.
+30 DR if you try to Captain alien or highly complex types of vessels
+20 DR if communication with your crew is severely hindered (or the crew is untrained)
+2 DR per crew member less than optimal number
-20 DR on a familiar vessel with a trained crew
Your group boards and take over an enemy spacecraft - a large military carrier that normally requires a trained crew of 20 to operate. Your rally your 5 party members to take control of the ship and divert its course towards your home planet. Roll on your Pilot Spacecraft skill first. Then roll your Captain skill against DR 130 (DR 100 + 30 for just having 5 out of the required 20 crew).
Your party jumps in a rowing boat and attempts to escape pursuers in another rowing boat. Use you captain skill to get your untrained party members to row in time. Roll against DR 100.
Organising a crew to handle a large vessel is no easy feat. With the Captain skill you are trained in just that. You can Captain any type of crew (untrained crew members may give you penalties) on any type of vessel or vehicle. Normally you will need to have a basic knowledge of the vessel type - i.e. have ranks in pilot boat to Captain a boat or ship. Most large vessels needs a captain in order to function.
The Captain skill can also be helpful in battle. This does not require you to be on a vessel. With you excellent coordination skills you can help your allies outmanoeuvre their opponents. Adding extra phases to your allies battle round can be immensely effective.
Must be sequenced with a piloting skill for the relevant type of vessel - pilot boat, pilot starship or similar - in order to work.
Not normally countered.