Closing

Quickness
Agility
Boldness

Short Description

Close the gap between you and your target with trained speed and precision, placing them at a disadvantage and reducing their ability to respond effectively.

Success Criteria

Roll d100 versus DR 100

Will often end in opposed rolls against skills such as Keep at Bay, Attack of Opportunity or Whirlwind.

Effects

On success, you slip past the enemy’s threat range and force a penalty to their next attack roll.

Penalty is: 5 + 5 per 10 success rate.

Modifiers and Restrictions

Only usable in light or no armor.

+10 bonus if used against opponents wielding a 2-handed weapon.

Action Examples

You roll 95 + 60 skill = 155 vs. their Attack of Opportunity of 120→ SR 35 → Target suffers –15 on next attack roll (and miss their Attack of Opportunity).

Long Description

Closing is the practiced art of rapidly entering melee range without exposing yourself to immediate retaliation. It combines precise timing, dynamic movement, and combat awareness to approach an enemy in a way that disrupts their stance and reduces their ability to respond effectively.

This technique is especially effective against opponents using two-handed weapons, whose wide arcs and commitment to heavy swings leave exploitable openings during your advance. On a successful Closing maneuver, you throw off the opponent’s rhythm, imposing a penalty on their next attack. Lightly armored combatants use this skill to take control of tempo and space, slipping past defenses and setting up the conditions for devastating follow-up strikes.

Sequencing

Works well with feints, flanking maneuver and defensive moves such as Blur etc.

Potential Counters

Keep at bay, Side step, attack of opportunity and similar skills that take effect when an enemy steps into melee range.

How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.