Use distraction and social cunning to draw enemy focus away from you or your allies.
Roll 1d100 + Diversion Tactics skill vs. DR 80 + Target's General Perception
You successfully draw attention away from yourself, an ally, or an objective.
Allies may gain a bonus of +5 with a +5 per 15 Success Rate to stealth, deception, or repositioning skills (GM discretion).
–10 to –20 DR if distraction is simple and not personally risky
+10 to +30 DR if used in the middle of combat or while being observed closely
+10 DR if you try to divert attention toward an ally or away from a hidden objective
+20+ DR if enemy is highly focused, alert, or trained against misdirection
Tossing a lit flare and pointing: “They went that way!” to help a fleeing ally:
DR = 100 – 10 (simple act) + 10 (combat confusion) = 100 → Roll = 115 → SR = 15 → Ally gains +10 to Hide in Shadows.
Diversion Tactics covers the subtle art of pulling attention without provoking full suspicion—be it creating noise, moving erratically, engaging in theatrical actions, or socially manipulating a target’s focus. It is often used to support stealth, theft, repositioning, or disruption tactics. The skill favors creativity and social finesse over brute force or direct deception. It is commonly sequenced before skills like Pick Pockets, Sneaking, or Conceal Weapon, and can be paired with Bluff, Feinting, or Draw Fire for tactical advantage.
...
...