Thieving represents a character’s skill in stealthy and unlawful activities like lockpicking, pickpocketing, and disarming traps. It includes sleight of hand, escape artistry, and bypassing security. Characters use Thieving to infiltrate secure areas, steal valuables, or disable defenses. It’s essential for rogues, infiltrators, and anyone who lives by cunning and dexterity.
Conceal your identity or intentions using improvised outfits, body language, or minimal tools - suitable for infiltration, escape, or on-the-go deception.
Sense the presence of mechanical, magical, or technological traps before triggering them.
Use distraction and social cunning to draw enemy focus away from you or your allies.
Slip from restraints, holds, or tight spaces through dexterity and calm under pressure.
Create believable fake documents, credentials, or small objects to deceive, bypass, or manipulate.
Unlock mechanical or electronic locks without using keys or standard access methods, relying on precision, speed, and the right tools.
Stealthily remove items from a target’s person without them noticing, whether on a crowded street or in the chaos of battle.
Allows you to produce an item or know exactly where to find it - whether hidden in your gear, stashed elsewhere, or located within the city.
Use your dexterity and technical knowledge to place or deactivate traps - mechanical or electronic - without triggering them.
Manipulate or transfer small objects without being noticed, whether to impress, deceive, or commit theft in plain sight.
Illegally gain access to secured systems, bypassing firewalls, locks, alarms, surveillance, and other protective protocols without leaving a trace.
Use subtle gestures, slang, and body language to convey secret messages understood only by those in the know - without alerting outsiders.