The ability to control movements and perform actions while flying by technological or magical means.
Situation: You’re hovering via jetpack during a firefight and need to cast a spell or fire a weapon. Action: Use Flying to remain level and accurate while airborne. Roll vs DR 90+ depending on the situation (strong winds etc.): On success, you ignore accuracy penalties (standard is -25)
Situation: An explosion destabilizes your flight module or gravity pulse. Action: Use Flying to recover balance and reorient in space. Roll vs DR 100+ depending on the situation: Success lets you avoid crashing, falling prone, or spiraling out, and stay in control for your next action.
Flying represents your ability to maintain control, accuracy, and orientation while airborne—whether through jetpack, wingsuit, magical levitation, or other means. This skill is crucial in vertical combat, low-gravity environments, or when performing complex aerial maneuvers under pressure.
It enables you to attack, cast spells, or dodge while suspended in the air, and helps avoid disorientation or crashes in unstable conditions. Flying pairs well with skills like airborne combat, shoot on the run, or aerial dash to create fast, three-dimensional combat tactics. It is essential for characters who rely on mobility, elevation, or flight-based abilities.