You have a natural talent for turning everyday objects into makeshift weapons. While these improvised tools may not be the most effective in combat, catching an opponent off guard can grant you a surprise attack.
Roll d100 and subtract –20 from your attack roll as you're using a non-standard weapon.
You choose from one of three base weapon tables: dagger, axe, or mace.
Standard combat modifiers.
Improvised Weapon allows you to weaponize the environment. In chaotic brawls or desperate moments, characters who master this skill can make do with whatever’s at hand—creating violent openings or even finishing a fight with a shattered bottle. This is a one-off weapon strike designed for surprise and opportunity, not sustained combat. The skill encourages creative thinking and benefits from preparation, positioning, and situational awareness.
Quick Draw (1 AP) → Improvised Weapon (2 AP) – Grab and swing in a fast motion to catch your opponent off-guard.
Feint (1 AP) → Improvised Weapon (2 AP) – Distract with body language before striking with a concealed object.
Anticipate – Prepares against sudden attacks like thrown bottles
Riposte - allows for a counter
Dange sense - allows to sense if aggression is immanent.
Predictive Combat Overlay (AR) - bonus to defense
Chrono Lock (Chronology) - delays the damage of the attack if it is a projective/thrown object