Brawling represents close-quarters, unarmed combat and improvised fighting techniques. It includes punches, grapples, throws, and the use of nearby objects as weapons. Characters use Brawling in tight spaces, chaotic brawls, or when disarmed. It's vital for street fighters, survivalists, and those who rely on raw instinct and grit over formal training.
A grappling technique used to restrain and control a target by locking them in place, limiting movement and combat effectiveness.
A high-impact charge where you throw your full weight into an opponent to knock them backward, disrupt their footing, or slam them into walls and obstacles.
Underhanded tactics used to disrupt your opponent’s next action. Can only be used in melee range.
You twist or shift your posture at the last moment to protect vital areas, avoiding critical hits while still taking full damage.
You have a natural talent for turning everyday objects into makeshift weapons. While these improvised tools may not be the most effective in combat, catching an opponent off guard can grant you a surprise attack.
Deliver a precise blow that incapacitates an opponent without causing permanent harm. Must use a melee weapon.
Deliver fast, precise unarmed attacks using trained martial techniques—focused on control, pressure, and speed rather than brute force.
A focused strike to a nerve cluster or weak spot, meant to disable or control without inflicting lethal damage.
Tap into deep reserves of energy to regain lost Action Points.
Strike with the edge of your shield or weapon pommel to disorient and stagger your opponent.
Transform a successful weapon hit into a stunning impact that drains momentum and disrupts the opponent’s next action.
You provoke a chosen opponent into targeting you - disrupting tactics and drawing aggression your way.
Touch Spell is a skill that allows a character to cast spells requiring physical contact. This would normally put caster at large risk, but this is mitigated by this skill.
Engage in melee without weapons while avoiding the usual defensive penalties.