Skillful manipulation of objects in midair, useful for distracting opponents, controlling multiple weapons, or demonstrating finesse in non-combat scenarios.
Juggle 2 objects or catch an item thrown to you. On a successful roll against DR 100, you keep control.
DR increase +15 per object and if object is hard to catch. Balls etc. are easy, small weapons (daggers eg) are hard (+20) and larger weapons even harder.
Juggling is the skillful manipulation of objects in midair, often used to distract, coordinate, or perform feats of dexterity. In gameplay, it can serve both combat and social roles—letting a character manage multiple light weapons, misdirect opponents, or draw attention in crowded areas. It is particularly useful in chaotic encounters or bustling environments where precise, fluid motion can sway the outcome or set the tone.
This skill synergizes well with actions that involve thrown weapons, sleight of hand, or battlefield showmanship. It may be sequenced with skills like throw or catch weapon to/from ally or conjuring for dramatic flair or to conceal a combat opening. Outside of combat, juggling can be a gateway into performances, diversions, or establishing a presence in negotiations that rely on flair and finesse.