Perform a powerful upward jump to reach higher ground, grab onto ledges, or navigate vertical obstacles.
– Traverse an obstacle of 1.5 meters with a short run available – DR 80
– 2 meters – DR 100
– 2.5 meters – DR 120
– Each additional 0.5 meters adds +20 DR
– Failing results in falling short, partial hang, or knockback (GM discretion)
Leaping focuses on vertical movement—springing onto balconies, grabbing upper ledges, or escaping from ground-level threats by going up. It relies on timing, body control, and strength. It’s particularly useful in platform-based terrain, low-gravity environments, or dynamic combat maps.
Pairs well with:
– Climbing – to pull yourself up after catching a ledge
– Parkour – for chaining vertical movement with wall runs or rebounds
– Tumbling – to land safely from a failed or high jump
– Dash – for momentum-assisted leaps (if terrain allows)