Light Technician

Creativity
Empathy
Reasoning

Short Description

Optimize, repair and maintain light-technologies like laser defence, holograms and photon shimmer.

Success Criteria

Roll d100 versus DR 90

Effects

By optimizing laser or light equipment you gain a bonus to the use of tech modules based on light-technologies and to some illusions.

With a success you gain a bonus of +1 to these actions - and for each 5 in success roll gain another +1 bonus.

Modifiers and Restrictions

DR +15 - Lack of customized tools

DR +15 - Suboptimal or non-standard spare parts

DR +20 - Skill performed under time pressure (costs 3 AP in combat)

DR +40 - Alien or unknown technology

DR -10 - Mechanical workshop available

Action Examples

You spot a sniper aiming for your group. While your allies run for cover - you instead adjust your Laser Defence "parrot", setting the light intensity just right, and activate your tech module to create a disruption beam blinding the enemy sniper. Roll vs. 110 (and spend 3 actions points) to gain a bonus to your Laser Defence tech module.

Long Description

You intensive studies have made you a master of the art of aligning shadows, gauging light intensity and optimizing output of laser and light-based technology.

Sequencing

Can be sequenced with tech modules or spells.

Potential Counters

May be countered as a sequenced skill.

How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.