Engineering reflects a character’s ability to design, build, and repair mechanical, structural, or technological systems. It covers fields like robotics, construction, energy systems, and machinery. Characters use Engineering to create devices, fix damaged equipment, or analyze infrastructure. It’s essential for inventors, technicians, and anyone working with advanced tools or complex mechanics.
Design and construct machines and technological devices from scratch using engineering knowledge, technical materials, and creativity.
Build and repair power sources needed for tech modules, exoskeletons and other electro-mechanic equipment.
Optimize, repair and maintain light-technologies like laser defence, holograms and photon shimmer.
Control and direct nanotechnological systems to perform tasks such as repair, interference, fabrication, and enhancement—with increased efficiency across all tech modules within the Nanobots category.
The skill to keep cybernetics implants in operative order and avoid infections and damages.
Control unfamiliar, complex, or industrial machines - and identify how to safely activate or interact with technological items, devices, and support systems.
Restore functionality to damaged or malfunctioning machines, systems, and integrated tech - ranging from utility bots and panels to compact components and modules.
Repair and maintenance of guns, rifles and modern projectile weapons used with the Kinetic Solutions tech module.