Engineering

Abilities

Reasoning
Agility
Intuition

Engineering reflects a character’s ability to design, build, and repair mechanical, structural, or technological systems. It covers fields like robotics, construction, energy systems, and machinery. Characters use Engineering to create devices, fix damaged equipment, or analyze infrastructure. It’s essential for inventors, technicians, and anyone working with advanced tools or complex mechanics.

Skills

Build Machine
Creativity
Memory
Reasoning

Design and construct machines and technological devices from scratch using engineering knowledge, technical materials, and creativity.

Electromechanics
Memory
Self Discipline
Agility

Build and repair power sources needed for tech modules, exoskeletons and other electro-mechanic equipment.

Light Technician
Creativity
Empathy
Reasoning

Optimize, repair and maintain light-technologies like laser defence, holograms and photon shimmer.

Nanotech Operations
Reasoning
Memory
Creativity

Control and direct nanotechnological systems to perform tasks such as repair, interference, fabrication, and enhancement—with increased efficiency across all tech modules within the Nanobots category.

Operate Implant
Reasoning
Agility
Self Discipline

The skill to keep cybernetics implants in operative order and avoid infections and damages.

Operate Machine
Agility
Quickness
Reasoning

Control unfamiliar, complex, or industrial machines - and identify how to safely activate or interact with technological items, devices, and support systems.

Repair Machine
Memory
Reasoning
Self Discipline

Restore functionality to damaged or malfunctioning machines, systems, and integrated tech - ranging from utility bots and panels to compact components and modules.

Weapons Engineering
Memory
Self Discipline
Agility

Repair and maintenance of guns, rifles and modern projectile weapons used with the Kinetic Solutions tech module.