Deliver fast, precise unarmed attacks using trained martial techniques—focused on control, pressure, and speed rather than brute force.
Use this skill with an attack roll on the Warhammer attack table but subtract 20 from the attack roll - except for against unarmed targets.
- Replaces standard melee weapon attacks with unarmed martial strikes
- Uses Martial Arts – Strikes skill instead of a weapon skill for attack rolls
- Does not provoke attacks of opportunity when unarmed
Standard combat modifiers.
Strike using elbows, knees, or fists.
Strike an enemy using a sweeping kick.
Martial Arts – Strikes allow you to fluidly replace standard melee weapon attacks with martial techniques, enabling sequences of fast, agile blows with limbs instead of blades. These strikes are especially effective when combining timing, stance shifts, and pressure to overwhelm an enemy. Unlike simple brawling, this style rewards precision and form, making it favored by anyone relying on speed and control over brute force.
When combined with throws, evasions, or pressure point attacks, martial arts strikes create high-pressure melee exchanges that force the enemy on the defensive. The skill is ideal for lightly armored characters using momentum, prediction, and positioning as their primary defense.
Feints - Martial Art Strikes (3 AP)
Pressure Point Strike - Martial Art Strikes (3 AP)