You are trained in martial arts similar to Judo, Jiu-jitsu or Aikido and can make unarmed attacks at opponents without being considered vulnerable. The attack does not deal damage, but can leave the target vulnerable.
Use your Martial Arts skill instead of a weapon skill to make an attack at an opponent. The target may defend himself with any type of martial arts, brawling (unarmed) or similar skill - roll opposed roll between the two. If you score a hit or win the opposed roll the target is thrown to the ground and will be vulnerable (-25).
Martial Arts – Throws is ideal for characters who prefer disabling over dealing damage. It allows you to use your opponent’s strength and motion against them, breaking combat rhythm and creating openings.
This skill excels in:
It can be sequenced with:
The ability to throw enemies can destabilize elite fighters, force dropped items, or knock them into disadvantageous positions—such as off ledges, into traps, or into allies’ reach. The best users of this skill know when to use it not just for control, but for tactical repositioning in chaotic combat.
Please notice that re-using this skill against intelligent opponents will often lead to them countering with a bonus of +20 per time you have used it.