Restore functionality to damaged or malfunctioning machines, vehicles and vessels - ranging from cars and boats to complex starship systems.
Roll d100 + Mechanical Repair skill vs. DR 100
On success, you restore full function to the target system.
You can boost the output of a system (i.e. speed, fuel efficiency or lifetime) by 1 percent per 1 in success rate. Failure result in damage of 1 percent per 1 in fail rate.
+30 DR for high-tier, unfamiliar, or encrypted technology
+20 DR if working without proper tools
+20 DR for vehicles that are severely damaged.
–10 DR for well-known or previously maintained machines
-20 DR with access to a mechanical workshop
In spite of your excellent driving skills you happened to drive your jeep into a chasm - totally damaging its motor functions. You grab your toolbox from the trunc and set out to get the car running again. Roll against DR 110 (severely damaged - familiar vehicle) to get the motor back up and running.
An alien spaceship crash lands in a forest. You head out to the site and drag the small spacecraft back to your workshop and attempt to fix the core systems. Roll against DR 130 (unfamiliar technology, severe damage - access to workshop).
Mechanical Repair is the essential skill for any pilot or driver in need of restoring damaged machinery. The skill is focused on vehicles, vessels and mobile machines. With this skill you know how to properly maintain, fix and repair any type of mobile unit.
This skill is most effective in controlled or semi-safe environments but may also be used under pressure with increased difficulty. With the right tools and experience, a skilled user can turn disabled gear back into functional tech—or even begin studying its internal structure for later integration or use.
Not optimized for sequencing
No direct counters.