Control unfamiliar, complex, or industrial machines - and identify how to safely activate or interact with technological items, devices, and support systems.
Roll d100 + Operate Machine skill vs. DR 100
On success, you take control of the machine / tech item and operate it effectively for its intended purpose
+10 to +50 DR for alien, experimental, or extremely complex machines
–10 DR if the machine is commonly used within your field or culture
Additional penalties or bonuses may apply based on environment (e.g., under fire, low visibility, etc.)
Requires a degree of physical proximity and interface access
Using an Unknown Tactical Device: You find a device on a fallen enemy → DR 110, Roll 140 → SR 30
You identify it as a sensor disruptor and trigger it correctly - you now know how to use it and can add it to your inventory (or give it to an ally).
Excavator Maneuver to Clear Rubble: You fire up a mining excavator to dig through a collapsed tunnel
Operate Machine is the hands-on skill for using complex or unfamiliar technology. While it often applies to large-scale systems like industrial drills, gates, consoles, or support drones, it also covers interacting with unfamiliar tech items—determining how they function, how to use them safely, and how to get them working under pressure.
Whether flipping the right switches on an alien generator, engaging an automated turret, or figuring out how to activate a field emitter, this skill helps you bridge the gap between knowing what a device is and actually using it. It’s often paired with Repair Machine or Computer Science when more than physical control is required.
Not optimized for sequencing.
No direct counters.