Pilot Boat involves the ability to navigate and operate watercraft effectively, requiring knowledge of water dynamics and vessel control.
Roll d100 + your skill bonus in Pilot Boat against DR 80
On a successful roll you manage to sail or navigate your aircraft through a challenging situation like a storm, down a waterfall - or to push you engine to its limit to escape a pursuer.
+20 DR when sailing in rough weather
+20 DR in darkness or foggy weather (without sonar, radar or similar)
+15 DR when navigating alien or unfamiliar types of water craft
-10 DR in familiar waters
You jump into a canoe for the first time in your life and try to paddle downstream through a series of smaller rapids. Roll against DR 115 (rough conditions + unfamiliar craft) to stay in the boat.
Your pirate schooner is being chased by a navy fullrigger. You use your Pilot Boat skill to optimize your sails and take advantage of shallow waters where the deep keel of the fullrigger cannot chase you. Roll an opposed Pilot Boat roll against the captain on the ship chasing you. The DM may assign modifiers to your roll based on the difference in quality or basic speed of the competing boats.
Life without water is rare - and on most habitable planets you will find bodies of navigable waters. With this skill you know how to handle travelling over water and how to manage any type of watercraft. The skill is applicable to any type of watercraft from warships to kayaks.
In most worlds land based transport is an everyday activity that does not require ranks in a skill. This is normally not the case for sailing that does require a bit of special training - even to manage basic feats like raising a sail.
Normally not sequenced, but in specific situations it may be sequenced with Navigation or similar skills.
Not normally countered.