Recall

Memory
Reasoning
Self Discipline

Short Description

Recall facts, patterns, or details from earlier encounters, studies, or observations—instantly or under pressure.

Success Criteria

Effects

Modifiers and Restrictions

Action Examples

You encounter a strange symbol etched into a doorway. Roll recall to recall where you’ve seen it before - perhaps in an old briefing, spellbook, or surveillance recording.

+10 DR – Detail is minor, background, or seen only once

+10 DR – You’re under stress, in combat, or multitasking

+15 DR – Long time has passed since exposure

+20 DR – Information was obscured, coded, or learned in a fatigued or impaired state

+25 DR – Memory was magically or technologically suppressed

+30+ DR – Subject involves layered, symbolic, or multistep data (e.g., ritual, map, cryptic prophecy)

Long Description

Use Memorize to draw upon past readings, images, briefings, or overheard data. This can reveal:

  • Forgotten passcodes or enemy tactics
  • Clues from earlier scenes now relevant
  • Details from a book, lecture, or flash of intel

It can be used reactively ("I try to recall...") or proactively ("I memorize this map"). Players may declare intent to memorize in advance to reduce future DR.

Sequencing

Potential Counters

How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.