Restore functionality to damaged or malfunctioning machines, systems, and integrated tech - ranging from utility bots and panels to compact components and modules.
Roll d100 + Repair Machine skill vs. DR 100
On success, you restore full function to the target system
It item is a tech module, you may learn to use the tech module next time you gain a level.
+20 DR if working without proper tools
+10 to +50 DR for high-tier, unfamiliar, or encrypted technology
+10 to +50 DR for items with little diminished funcitonality to those that are severely damaged.
–10 DR for well-known or previously maintained devices
May be used on drones, consoles, vehicles, and embedded tech components, including broken or damaged tech modules
Requires time and access; may not be usable mid-combat without sequencing or cover
Reinitializing a Cracked Module: After recovering a non-functional tech module, you reestablish its power and connection points and next time you level, you have the option to learn it.
Repair Machine is the essential skill for restoring damaged machinery—be it mobile units, fixed systems, environmental controls, or embedded components like sensors or tech modules. The process may involve rewiring, bypassing faults, restoring circuitry, or reseating components.
This skill is most effective in controlled or semi-safe environments but may also be used under pressure with increased difficulty. With the right tools and experience, a skilled user can turn disabled gear back into functional tech—or even begin studying its internal structure for later integration or use.
Not optimized for sequencing
No direct counters.