Repair Machine

Memory
Reasoning
Self Discipline

Short Description

Restore functionality to damaged or malfunctioning machines, systems, and integrated tech - ranging from utility bots and panels to compact components and modules.

Success Criteria

Roll d100 + Repair Machine skill vs. DR 100

Effects

On success, you restore full function to the target system

It item is a tech module, you may learn to use the tech module next time you gain a level.

Modifiers and Restrictions

+20 DR if working without proper tools

+10 to +50 DR for high-tier, unfamiliar, or encrypted technology

+10 to +50 DR for items with little diminished funcitonality to those that are severely damaged.

–10 DR for well-known or previously maintained devices

May be used on drones, consoles, vehicles, and embedded tech components, including broken or damaged tech modules

Requires time and access; may not be usable mid-combat without sequencing or cover

Action Examples

Reinitializing a Cracked Module: After recovering a non-functional tech module, you reestablish its power and connection points and next time you level, you have the option to learn it.

Long Description

Repair Machine is the essential skill for restoring damaged machinery—be it mobile units, fixed systems, environmental controls, or embedded components like sensors or tech modules. The process may involve rewiring, bypassing faults, restoring circuitry, or reseating components.

This skill is most effective in controlled or semi-safe environments but may also be used under pressure with increased difficulty. With the right tools and experience, a skilled user can turn disabled gear back into functional tech—or even begin studying its internal structure for later integration or use.

Sequencing

Not optimized for sequencing

Potential Counters

No direct counters.

How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.