Tap into deep reserves of energy to regain lost Action Points.
Roll d100 against DR 100.
Regain 1 Action Point lost to fatigue if successful
Regain 1 extra AP per 20 success rate.
Can only be done in your action phase and you cannot attack in the round.
You get a +15 penalty to DR per action point you spent prior to using second wind.
You cannot use any action points in the battle round after using second wind.
- You take a defensive stance instead of attacking, then breathe deep and steel yourself to continue fighting
- While hiding behind cover, you take a moment to gather strength
- You hold off casting a spell to recenter your energy and get back in the fight
Second Wind represents a combatant's ability to draw upon hidden reserves, grit, and determination when their body tells them to stop. Whether through battlefield discipline or adrenaline, it allows characters to reclaim precious momentum mid-battle.Used wisely, Second Wind lets a player maintain tempo and survive tight moments—but overuse in rounds full of action and stress makes success very unlikely.
Defensive Stance -> Second Wind (2 AP total) - provides better defense
None