Sniping

Agility
Intuition
Self Discipline

Short Description

Fire from long range with calculated precision and deadly intent, applying full focus on damage rather than combat disruption or effects.

Success Criteria

Roll d100 + Sniping skill vs. DR 100

Effects

On success, you add your Success Rate to your attack roll

However, critical effects do not apply (only the damage).

Modifiers and Restrictions

Standard combat modifiers apply

Requires a 2-handed ranged weapon.

Cannot be used in weapon short and medium range.

Action Examples

Sniping an unaware guard from a high perch

DR 90 (Easy), Roll 120 → SR = 30

+30 to attack roll

Long Description

Sniping allows you to line up a deliberate, ranged precision shot designed to maximize damage, not disable or debilitate. Ideal for ambushes or opening volleys, this skill shines when you have time to aim and the target is unaware.

Rather than trying to pierce defenses or inflict effects like bleeding or blindness, Sniping focuses all force into a single, high-damage impact. Even if the shot is a critical hit, you do not apply any special effects—only the additional damage from the critical is added.

This skill is perfect for trained marksmen, ambush predators, or tactical shooters operating from stealth or range.

Sequencing

Must be sequenced with an attack

Potential Counters

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How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.