Assasination represents precision, stealth, and lethality in eliminating targets quickly and efficiently. It involves silent movement, vital strike knowledge, and exploiting weaknesses for maximum effect. Characters use Assassination to execute ambushes, deliver poisons, or end fights before they begin. It’s essential for covert operatives, bounty hunters, and those who strike from the shadows.
Backstab is a stealthy melee attack with a 1-handed piercing weapon aimed at an unsuspecting enemy from behind, often resulting in increased damage due to surprise and precision.
When you hit an opponent with a piercing weapon you can twist and turn the weapon in the wound to do more damage.
Coup de Grace is a lethal finishing move delivered to a helpless or incapacitated opponent, ensuring maximum damage and a swift end to the fight.
Identify and strike the weak points in medium and heavy armor—gaps at joints, seams, or vents—to inflict extra damage where protection is thinnest.
Headshot is a sneak attack with a missile weapon, often aimed at the back of the head, resulting in significant damage or instant incapacitation of the opponent.
You recognize the symptoms, sources, and typical use cases of poisons—whether in victims, environments, or enemy tactics.
Understand how to dose, apply, and handle poisons safely and effectively—without causing harm to yourself or wasting the toxin.
Sabotage involves covertly undermining or destroying resources, equipment, or structures, often requiring cunning strategies and stealthy execution.
You move rapidly and silently across short distances, covering a few meters without making a sound - ideal for striking, repositioning, or escaping before you're noticed.
Fire from long range with calculated precision and deadly intent, applying full focus on damage rather than combat disruption or effects.