Transform a successful weapon hit into a stunning impact that drains momentum and disrupts the opponent’s next action.
(Roll 1d100 + Add the success rate of your weapon attack) against DR 100 + Target’s Self Discipline (SD))
Target loses 1 AP to fatigue
Your success rate on this skill check is subtracted from the target’s next attack roll
-15 if you are using a slashing and - 30 if you are using a piercing weapon
(no standard combat modifiers as those are used for the attack roll)
A hit with a warhammer to the chin, solar plexus or temple.
Stunning Strike turns precise combat knowledge into disabling blows. It replaces any normal critical effect with an attempt to destabilize an opponent’s balance and focus. The more accurate your hit, the greater the chance of disrupting their rhythm. This skill rewards precision and control rather than brute force and becomes more effective against enemies with low Self Discipline. It is especially powerful against glass cannon foes and spellcasters. However, it is difficult to pull off in a standard melee fight and will often require that you have an advantage on the attack such as attacking from behind or similar.
Must be sequenced with your attack in your action phase.
Riposte – Punish the attacker if their Stunning Strike fails
Defensive Stance – Boosts defense and reduces likelihood of a strong hit sequence
Bio-Stasis Core (BiB Module) - Prevents loss of AP