You provoke a chosen opponent into targeting you - disrupting tactics and drawing aggression your way.
Roll d100 aginst DR 100 + target Resilience
Per +15 success rate, your allies gain +10 to their attack rolls as the target prioritize attack you over own safety.
Target is put in offensive stance towards you.
-20 DR if opponent has no current target
0 if target is engaged in ranged combat
0 if target is engaged in melee combat with another as well as you
+20 DR if attacking you is obviously dangerous (requires running past several of your allies etc.)
+30 DR if opponent is engaged in melee combat and has to disengage to attack you
Yell insults from cover to pull sniper attention
Step forward in melee and jeer to draw in sword-wielders
Strike a flamboyant pose to redirect a berserker’s rage
Taunt is a tactical social skill that lets you weaponize presence and provocation. While it might seem reckless, skilled use can pull a dangerous enemy off an ally, disrupt a sniper’s aim, or trigger poor decisions. Use this to redirect enemy focus at key moments—either to protect your team or to set up devastating ambushes. Against coordinated foes, success depends on your ability to disrupt their chain of command.
Quick Reposition + Taunt = give allies 1 movement point to adjust to the result of the taunt thus making it tactically very strong.
Taunt + Lunging Attack = Ready yourself to get the initial attack when the taunted come running, partially disregarding their own defenses.
- Steelmind (Magic Insights)
- Mind over matter - (Psionics)