Touch Spell is a skill that allows a character to cast spells requiring physical contact. This would normally put caster at large risk, but this is mitigated by this skill.
Roll d100 against DR 100 + target Base Defense
If successful, you manage to get off the touch spell, and the successrate is added to your base defense until your next action phase.
If you fail, the spell fizzles.
Standard attack modifiers
+20 if target does not suspect you are a spell caster
- Touch an enemy with Venomous Skin mid-brawl
- Channel Deepen Wound through your palm after grabbing a wounded target
- Strike with Withering Touch while grappling an enemy
Touch Spell enables casters to integrate powerful spells into physical combat situations. While this exposes them to risk, it also allows for creative and surprising attacks. Use of this skill is best when the opponent doesn’t expect magic or is caught in a close encounter. Due to the physical nature of this method, it blends particularly well with grappling, parrying, and quick mobility tactics.
Because you're exposed during the attempt, timing and positioning are critical. A skilled Touch Spell user may disguise their casting or sequence it within another maneuver to bypass defenses.
Feint (1 AP) → Touch Spell (1 AP) -> Cast Spell (2 AP) – Distract with body language, then unleash magic
Dusk Step (2 AP) -> Touch Spell (1 AP) -> Cast Spell (2 AP) - Magically reposition yourself, improve your defense and cast the desired spell requiring touch.
Skills, modules and spells increasing Defensive Bonus.