A mostly defensive skill that allows the character to move unpredictably, making them difficult to hit by opponents.
Can be used as a counter against a lot of skills where it will be an opposed roll.
If used against an attack, it will be an opposed roll aginst the attack of the attack roll, where you can subtract your success rate from the attack roll when damage is determined. If you fail, your miss rate will be added to the attack roll when determining damage.
Tumbling is a reactive mobility skill that helps you stay fluid in motion-heavy combat situations. It allows you to avoid being pinned down, bypass enemy zones, and recover quickly when destabilized. Useful in tight spaces, traps, or for repositioning under pressure.
Pairs well with skills like combat evasion, spring attack, or side step, and is essential for characters who rely on agility, hit-and-run tactics, or navigating chaotic terrain.
Please notice that re-using this skill against intelligent opponents will often lead to them countering with a bonus of +20 per time you have used it. Same penalty counts if you tumble against an attack repeatedly.