Engage in melee without weapons while avoiding the usual defensive penalties.
Roll d100 against DR 100.
If successful, you can subtract the successrate from the standard -25 (vulnerable) penalty to defense bonus as you are not considered vulnerable.
Subtract 10 per round (after the first) you're fighting unarmed against armed opponents
Rush into melee and deflect blade swings with bare hands and dodges while delivering a martial arts strikes
Defend against an attacker while unarmed
Unarmed Combat allows a character to fight back or defend themselves without needing to draw a weapon. It shines in improvised brawls, surprise attacks, or when disarmed. While effective at avoiding the worst of the vulnerability penalty, it does not increase your offensive potential unless paired with martial maneuvers like Martial Art Strikes.
Each additional round you fight unarmed against armed foes makes it harder to maintain your defensive posture, represented by an accumulative –10 penalty per round. This skill emphasizes staying fluid and reactive in close quarters even when outmatched by weaponry.
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