Vanish

Agility
Intuition
Self Discipline

Short Description

Use darkness and environmental cover to avoid being seen.

Success Criteria

Effects

Modifiers and Restrictions

Action Examples

  • Add opponent General Perception to the DR.

    Will often end in opposed rolls if target is actively looking/listening for you.
  • - Hide at >10m from target in shadowy, cluttered room: DR 80

    - Hide within 10m of alert enemy: DR 125

    - No shadows or open space: +20 to DR or more depending on exposure

    - You were seen just before hiding: +30 DR

    Long Description

    This skill excels in dimly lit, urban, or constructed environments where cover and contrast are present. It depends on timing, awareness of enemy perception, and body control. It is impaired in outdoor or brightly lit settings and does not function well if the opponent already has visual contact.

    Can be sequenced with Move Silently to navigate a space undetected, or Ambush to strike with a bonus. Also enhances Backstab, Silent Takedown, and spells or modules like Dark Veil, Shadow Walk, or Photon Shimmer.

    Sequencing

    Potential Counters

    How to use this page

    All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

    Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

    It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

    Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

    So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.