Repair and maintenance of guns, rifles and modern projectile weapons used with the Kinetic Solutions tech module.
Roll 1d100 versus DR 100
You repair a firearm that has taken damage from a critical or a fumble.
You keep your weapon in optimal condition granting you a +5 bonus to your next few (1d4) Attack Rolls on a DR 100. For each 10 in success roll you gain another +1 bonus.
-10 DR - you have access to specialised tools for gun repair and maintenance
-10 DR - you have relevant spare parts
+20 - the gun is severely damaged
+30 - quick fix attempt on a malfunctioned gun during combat (costs 4 action points)
Youki the Ranger keeps his sniper rifle in perfect condition. Each night he takes it apart, oils and clean it thoroughly. With all the customized tools at hand he rolls against DR 90 to gain a +5 to his next shots.
A firearm is worthless if it is not kept in perfect working conditions. Weapons engineers do more than just oil their weapons. They tweak and adjust snipers aims, readjust bullet chambers to hold more rounds and optimize their tech modules relaying on kinetic impact.
Not optimized for sequencing.
Normally no counter. But if you attempt to repair a firearm in the midst of battle you have a -20 to your DB and any damage you recieve will disrupt your attempt to use the skill.