Demonology

Reasoning
Boldness
Presence

Demonology is the dark art of summoning, binding, and channeling the power of infernal beings. Its spells draw on hellish contracts, unleashing curses, fire, and demonic minions to wreak havoc on the battlefield.

Practitioners are often ambitious, cunning, or desperate, forging pacts for power that always come with a cost. Demons offer strength, but they are never loyal — and their gifts often demand blood, obedience, or pieces of the soul.

Demonic magic manifests in flaming sigils, screaming shadows, and chains wreathed in infernal flame. Its presence is unsettling, its power undeniable. Each spell cast brings the caster closer to greatness — or damnation.

Spells in Category
Demonic Rage
Abilities:
Boldness
Strength
Reasoning
Infernal Claws
Abilities:
Reasoning
Boldness
Presence
Summon Imp
Abilities:
Reasoning
Boldness
Empathy
Demonic Pact
Abilities:
Boldness
Reasoning
Constitution
Seed of Despair
Abilities:
Reasoning
Self Discipline
Presence
Fear Aura
Abilities:
Reasoning
Presence
Empathy
Demonic Ward
Abilities:
Reasoning
Boldness
Presence
Spell Powers
  • Buy Favour: You can sacrifice a valuable object (money, health, magic or whatever you demon connection favours) to gain a small favour: Typically a small bonus to an action (non-combat).
  • Demon Fist: You let a being from the nether planes pass some of its force through your fist enabling you to punch with an extra 1d6 in damage.
  • Fatigue Strike: When you hit an opponent and draw blood you can drain 1 AP from them and lose 1 AP yourself.