Restoration

Empathy
Intuition
Creativity

Restoration draws on restorative energy to mend wounds, purge afflictions, and preserve life. It stabilizes the dying, eases pain, and strengthens bodies just enough to fight another round — often making the difference between survival and collapse.

Healers tend to be empathetic, focused, and resilient, with a deep sense of duty. Some are calm protectors, others fierce medics who throw themselves into danger to pull others out — always watching for the right moment to act.

Visually, healing magic radiates warmth: glowing pulses, gentle hums, or radiant threads stitching flesh and spirit back together. It is a quiet kind of power — steadfast, selfless, and unwavering.

Spells in Category
Deepen Wound
Abilities:
Empathy
Boldness
Agility
Guardian’s Blessing
Abilities:
Empathy
Intuition
Presence
Revitalize
Abilities:
Self Discipline
Empathy
Stabilize
Abilities:
Self Discipline
Creativity
Empathy
Purify
Abilities:
Self Discipline
Intuition
Creativity
Healing Aura
Abilities:
Self Discipline
Empathy
Presence
Cure Wounds
Abilities:
Empathy
Intuition
Creativity
Spell Powers
  • Cure minor ailment: Remove a minor illness or condition from a target.
  • Patch wound: Slap a band-aid on the wound and halt a bleeding - stop 1d6 of bleeding. Cost 2 AP. Range: Touch. 
  • Slow heartbeat: Slow the pulse of a willing, resting target to slow the effects of poison, stop a bleeding or similar.
  • Diagnostics: +20 to identify what is wrong with a patient. You need the normal time required to make the diagnostics.