Warding Magic specializes in protection and prevention, using shields, sigils, and magical fields to reduce harm, block attacks, and redirect danger. It creates barriers against both physical and magical threats, allowing allies to survive, regroup, and stand their ground.
Warding casters are often stoic, calm, and tactically minded, focused on control over reaction. They anticipate threats, strengthen defenses, and act as anchors in chaotic battles — not by overpowering foes, but by reshaping risk around themselves and their team.
These spells often appear as translucent walls, glowing glyphs, shimmering light, or protective pulses. Warding Magic doesn’t shout — it stands firm. It’s the shield that holds, the rune that turns spells aside, and the silent promise that someone will still be standing when the dust settles
Cost 1 AP concentration, range 10 m, affects 1 target