Warding Magic specializes in protection and prevention, using shields, sigils, and magical fields to reduce harm, block attacks, and redirect danger. It creates barriers against both physical and magical threats, allowing allies to survive, regroup, and stand their ground.
Warding casters are often stoic, calm, and tactically minded, focused on control over reaction. They anticipate threats, strengthen defenses, and act as anchors in chaotic battles — not by overpowering foes, but by reshaping risk around themselves and their team.
These spells often appear as translucent walls, glowing glyphs, shimmering light, or protective pulses. Warding Magic doesn’t shout — it stands firm. It’s the shield that holds, the rune that turns spells aside, and the silent promise that someone will still be standing when the dust settles
You provide the target with a shield that you control. If the target is hit by a ranged attack or a spell, you can attempt to deflect it back at the attacker.
A stationary, magical force field that deflects part of the damage of ranged attacks with weapons and spells from outside the barrier.
You inscribe a glowing sigil of protection upon the skin or armor of the target, reinforcing their spiritual and physical resistance. The mark hums with steady energy, deflecting curses, poisons, fear effects, and other disruptive forces.
You conjure a flickering veil of shimmering energy that bends light and warps motion around you. Arrows curve, blades hesitate, and spells veer slightly off course — making it significantly harder for enemies to land a precise strike.
Prevents one enemy from attacking the warded ally directly with weapons or spells.
You form a bond with the target that causes them to feel lucky and to be able to avoid a part of the most critical damage.
Share the damage between the caster and another.