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Rapier
Agility
Quickness
Presence

The rapier is a slender thrusting weapon favored by those who rely on speed, precision, and misdirection. Its lightweight design allows the wielder to strike and withdraw in a single fluid motion, making it ideal for hit-and-run tactics. The blade’s balance and narrow profile support a fighting style built on rapid footwork, sudden lunges, and constant repositioning, frustrating slower or more heavily armed opponents. While it does not deliver devastating blows, its effectiveness lies in the hands of those who can control the flow of battle through agility and deception. It is often paired with a shorter off-hand weapon, such as a dagger, to parry attacks, pressure opponents, or exploit tight openings in a foe’s defense.

Favored by duelists, infiltrators, and expert swordsmen, the rapier rewards strategic movement and split-second timing. It complements a versatile fighting stance, allowing the wielder to shift seamlessly between offense and defense. Instead of overwhelming force, the rapier offers a refined edge in combat by subtly reinforcing the wielder’s technique—enhancing their ability to exploit openings, bait reactions, and maintain momentum without ever being pinned down.

Damage Type
Piercing
Fumble Range
01-03
Range
Thresholds:
Short
Medium
Long
Damage
Versus No Armor

80 - 2d6

90 - 3d6

105 - 4d6

115 - 5d6

130 - 6d6

150 - 7d6

Versus Light Armor

95 - 2d6

110 - 3d6

125 - 4d6

140 - 5d6

Versus Medium Armor

80 - 1d6

95 - 2d6

115 - 3d6

140 - 4d6

Versus Heavy Armor

70 - 1d6

90 - 2d6

125 - 3d6

150 - 4d6

Critical Threshold
125
Critical Threshold
135
Critical Threshold
150
Critical Threshold
160
Skill Bonuses
Tech Bonuses
+10
+10
+10
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