The Bounty Hunter is a focused, forward-thinking operative who always plays the long game. Armed with cutting-edge tech, mental flexibility, and tireless endurance, they track their targets with ruthless efficiency—thinking not just one step ahead, but two or three entire sessions into the future. Their ability to read patterns, manipulate systems, and remain adaptable makes them as dangerous in conversation as in combat.
They don’t just chase bounties—they anticipate them, laying groundwork long before the target knows they’re being hunted. From social engineering to cloaking systems and cybernetic enhancements, every tool they use serves a purpose in the larger plan. Bounty Hunters are respected—and feared—for their patience and preparation. Cold, creative, and calculating, they’re not always liked, but rarely outmaneuvered.
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Core Abilities
Constitution: Endurance for long pursuits, stakeouts, and sustained fights. It keeps you operational while running Cloaking Systems, traveling hard, or tanking chip damage during a drawn-out hunt.
Creativity: Your investigative edge and planning engine. It fuels social engineering angles, misdirection, and novel uses of tech like Augmented Reality overlays and Cybernetics to outthink and outmaneuver a target.
Supporting Abilities
Reasoning: Cold, methodical problem-solving—great for pattern analysis, trap planning, and tuning tech layouts. It pairs naturally with Technological Sciences and careful use of Cloaking Systems/AR during infiltrations.
Intuition: Reading tells, picking up trail shifts, and sensing ambushes. It complements Movement, Thieving, and fieldcraft when you need to decide—fast—where the quarry will be next.
Important Abilities
Quickness: Reaction speed for seizing openings, beating a target to the draw, and syncing timing with gadgets.
Agility: Stealthy approach, tight footwork, and solid accuracy for Ranged Expertise when the shot finally presents itself.
Memory: Dossiers, routes, cover identities, and prior patterns—staying three steps ahead relies on recall.
Presence: Useful for Social plays (pretexting, pressure, negotiation) when you’d rather turn a key witness than break down a door.
Minor Abilities
Self Discipline: Helpful for patience and routine, but your kit leans more on Constitution + method than iron will.
Strength: Secondary; force matters less than access, angles, and precision.
Empathy: Low priority for a results-first hunter with no Magic access.
Boldness: Calculated setups beat bravado—recklessness burns bounties.