Field Commander

Playability

Standard
Constitution
Presence

The Field Commander is the embodiment of discipline, resilience, and steadfast leadership on the frontlines. They are not distant strategists, issuing orders from the safety of command posts—they are the anchor in the chaos, the officer whose boots are in the mud and whose voice cuts through gunfire and storm alike. Whether holding a defensive line under overwhelming pressure or pushing forward in a decisive counterattack, the Field Commander thrives where the battle is fiercest.

Trained in the demanding doctrines of corporate warfare and survival-tested in hostile environments, Field Commanders combine tactical precision with unshakable resolve. They read the flow of combat in real time, adapting formations, prioritizing threats, and directing fire with unwavering clarity. Their orders are more than commands—they are rallying cries, instilling courage in exhausted soldiers and restoring cohesion to faltering lines.

Endurance is the Field Commander’s hallmark. Long marches, brutal sieges, and extended deployments do not wear them down—they inspire them. They know that wars are often won not by the fastest or strongest, but by the ones who can keep moving when others collapse. Their training in Leadership allows them to maintain order and morale even in the face of defeat, while their mastery of Tactics ensures that every action, every maneuver, has purpose.

A Field Commander’s presence changes the battlefield. Troops fight harder, hold longer, and move with greater precision when they are at the helm. In a world of shifting allegiances, brutal corporate warfare, and unforgiving environments, the Field Commander stands as a living bulwark—proof that determination, strategy, and the will to endure can turn the tide of any battle.

Weapon Categories

10

All

Magic Categories

0
None

Tech Categories

6

Skill Categories

24

Class Specific Bonuses

  • +5 class bonus to any weapon category.
  • +10 class bonus to Tech Module category of choice.
  • +5 class bonus to the Leadership Category
  • +5 class bonus to any class category (cumulative, not weapons).
  • Untiring vigility: Add your Constitution ability bonus to your General Perception.

Class Restrictions

Last man to leave. Can never disengage from a combat where his men/allies are still fighting.

Leave no man behind - code of the navy seals.

Recommended Professions

Storm Commander
Technical
Standard
Clause Marshals
Combined
Standard
Ironclad
Combined
Easy
Unyielding Phalanx
Combined
Easy

Ability Rolls for Streamlined Character Creation

Constitution
Presence
Agility
Quickness
Strength
Memory
Boldness
Reasoning
Intuition
Self Discipline
Empathy
Creativity
80 + 2d10
80 + 2d10
60 + 4d10
60 + 4d10
10d10
10d10
10d10
10d10
20 + 6d10
20 + 6d10
20 + 6d10
20 + 6d10

Recommended Skills

No items found.

Ability Prioritization Explained

Core Abilities

Constitution: Lead from the front through attrition and bad weather; stay steady while directing Leadership and Tactics.
Presence: Command aura and morale engine—anchors Leadership calls and keeps squads coordinated during Ranged Expertise engagements.

Supporting Abilities
Agility: Clean footwork, cover transitions, and weapon handling. Strong fit for Movement, Ranged Expertise, and evasive Defense.
Quickness: Tempo control—initiative, interrupts, and syncing volleys; useful for snap Tactics pivots and reactive Defense. Also supports the use of TAS.

Important Abilities
Strength: For close-quarters contingencies—breaching, grapples/shoves, and finishing pressure when you must step in personally.
Memory: SOPs, routes, call signs, and tactical overlays—pairs well with TAS cues and reliable brief/debrief cycles.
Boldness: Decisive pushes when hesitation would cost the objective; complements high-stakes Leadership/Tactics calls.
Reasoning: Planning clarity and targeting logic that help you exploit TAS insights and coordinate precise squad actions.

Minor Abilities
Intuition: Battlefield feel and terrain reads—nice to have, but secondary here.
Self Discipline: Keeps you calm across long ops; overshadowed by Con/Presence.
Empathy: Useful for morale reads and de-escalation, but lower priority than the tactical set above.
Creativity: Clever feints and novel plans are useful, yet execution consistency matters more.