Mirage Blades are agile frontline warriors who blend physical might with subtle magic. They specialize in casting illusions to misdirect foes and wielding geomancy to shape the battlefield, all while closing in for powerful melee strikes. Emphasizing both speed and strength, a Mirage Blade darts through combat delivering forceful blows before opponents can react. In one instant they might lunge forward with a one-handed blade, and in the next unleash a tremor or a phantom decoy to throw the enemy off-balance.
Allies value how they control the flow of battle—using trickery and terrain to protect the team and confound the enemy. Enemies find themselves off-balance and frustrated by the Mirage Blade’s unpredictable feints and sudden assaults. However, some traditionalists distrust this deceptive fighting style, seeing the Mirage Blade’s reliance on illusion and cunning as dishonorable compared to a straightforward fight.
All
+10 to any one melee weapon category of choice.
+5 to the Illusion and Geomancy spell categories.
+5 to the Magic Casting skill category.
Add your Quickness ability bonus to General Perception as the world every now and again seems to move in slow motion.
False Advance By spending 1 AP during any movement action, you may use your Illusion category bonus instead of your Defensive Bonus against attacks made against you during that movement.
Cannot wear armor above type 7 (medium armor or lighter).
Core Abilities
Quickness: Essential for sword-and-spell tempo—drives Movement, Melee Expertise, Magic Casting, Athletics, and is directly tied to the Illusion magic category.
Strength: Powers both physical attacks and geomantic spells, boosting melee damage and earth-shaping effects.
Supporting Abilities
Creativity: Fuels inventive Illusion and Geomancy spell use, enhancing your adaptability in combat magic.
Agility: Sharpens precision in melee, maneuvering, and Movement skills—key for finesse and fluid strikes.
Important Abilities
Constitution: Bolsters endurance in sustained melee and spellcasting, and is a pillar of Geomancy.
Intuition: Enhances battlefield awareness and illusion timing, with roots in Illusion magic.
Presence: Embodies commanding control via earth magic, lending weight to your geomantic presence.
Self Discipline: Anchors your spellcasting under duress, featured strongly in Geomancy spells.
Minor Abilities
Boldness: Reflects daring gambits and aggressive maneuvers, though it’s a supportive edge rather than core.
Memory: Helps track tactics, enemy weaknesses, and spell sequences—useful but secondary.
Reasoning: Supports planning and logic, though the Mirage Blade relies more on instinct and adaptability.
Empathy: Least critical to the class's fast, physical, and illusion-focused style.