A Mystic channels cosmic, divine, or psychic energies to influence the world around them. They serve as conduits for higher powers, universal truths, or raw mental force, blending magic with spiritual insight.
Mystics are often seen as deeply spiritual and enigmatic, their connection to unseen forces both inspiring and intimidating. Allies appreciate their healing abilities and spiritual guidance, while enemies often find their powers difficult to counter, as they tap into forces beyond the physical realm.
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Core Abilities
Intuition: Keystone for Restoration timing and protective reads; also guides Medical/Awareness calls and when to raise wards or burst-heal.
Empathy: Heart of Restoration and a pillar for Radiance/Warding intent; underpins Medical triage and supportive Leadership/Social moments.
Supporting Abilities
Self Discipline: Anchor stat for Warding Magic and several sustained Restoration effects; also helps precision Medical work and pairs well with weapons that reward breathing/follow-through (e.g., handguns/bows).
Presence: Listed for Radiance and useful across Leadership/Defense—holds attention, rallies allies, and sells deterrence without drawing steel.
Important Abilities
Strength: Relevant through Melee Expertise and Radiance-based strikes/shields; adds shove/break/finish pressure when you step into melee.
Creativity: Also used by Restoration—improvised healing lines and adaptive cleanses; plus Artistic/Social support tricks.
Memory: Helps Magic Insights and protective sequencing—ritual steps, sigils, and recognition of wards/revelations.
Agility: “Any-weapon” safety net—clean handling for handguns, bows, swords; boosts Defense/Movement footwork in armor or robes.
Minor Abilities
Boldness: Useful for decisive ward placements or high-stakes saves, but optional relative to the stats above.
Quickness: Nice for interrupts/aim timing, yet trails Intuition/Self Discipline in this kit.
Constitution: Good for channel strain and long ops, but control usually matters more than soak.
Reasoning: Procedure and counterspell logic help, but are less central than the abilities above for a Mystic’s core loop.