Mystic

Playability

Standard
Intuition
Empathy

A Mystic channels cosmic, divine, or psychic energies to influence the world around them. They serve as conduits for higher powers, universal truths, or raw mental force, blending magic with spiritual insight.

Mystics are often seen as deeply spiritual and enigmatic, their connection to unseen forces both inspiring and intimidating. Allies appreciate their healing abilities and spiritual guidance, while enemies often find their powers difficult to counter, as they tap into forces beyond the physical realm.

Weapon Categories

8

Any

Magic Categories

10

Tech Categories

0
None

Skill Categories

22

Class Specific Bonuses

  • +10 to the Healing Spell Category
  • +5 to either Radiance or Warding spell categories. 
  • +10 to Weapon Category of choice
  • +5 to any two Skill Categories (not cumulative)
  • Add your Intuition bonus to your resilience.

Class Restrictions

None

Recommended Professions

Dreamweaver
Combined
Standard
Pilgrims of the Beyond
Magical
Standard
Flamebearer
Magical
Complex
Voidborn Voidseer
Magical
Complex

Ability Rolls for Streamlined Character Creation

Intuition
Empathy
Self Discipline
Presence
Strength
Creativity
Memory
Agility
Boldness
Quickness
Constitution
Reasoning
80 + 2d10
80 + 2d10
60 + 4d10
60 + 4d10
10d10
10d10
10d10
10d10
20 + 6d10
20 + 6d10
20 + 6d10
20 + 6d10

Recommended Skills

No items found.

Ability Prioritization Explained

Core Abilities
Intuition: Keystone for Restoration timing and protective reads; also guides Medical/Awareness calls and when to raise wards or burst-heal.
Empathy: Heart of Restoration and a pillar for Radiance/Warding intent; underpins Medical triage and supportive Leadership/Social moments.

Supporting Abilities
Self Discipline: Anchor stat for Warding Magic and several sustained Restoration effects; also helps precision Medical work and pairs well with weapons that reward breathing/follow-through (e.g., handguns/bows).
Presence: Listed for Radiance and useful across Leadership/Defense—holds attention, rallies allies, and sells deterrence without drawing steel.

Important Abilities
Strength: Relevant through Melee Expertise and Radiance-based strikes/shields; adds shove/break/finish pressure when you step into melee.
Creativity: Also used by Restoration—improvised healing lines and adaptive cleanses; plus Artistic/Social support tricks.
Memory: Helps Magic Insights and protective sequencing—ritual steps, sigils, and recognition of wards/revelations.
Agility: “Any-weapon” safety net—clean handling for handguns, bows, swords; boosts Defense/Movement footwork in armor or robes.

Minor Abilities
Boldness: Useful for decisive ward placements or high-stakes saves, but optional relative to the stats above.
Quickness: Nice for interrupts/aim timing, yet trails Intuition/Self Discipline in this kit.
Constitution: Good for channel strain and long ops, but control usually matters more than soak.
Reasoning: Procedure and counterspell logic help, but are less central than the abilities above for a Mystic’s core loop.