Treasure Hunter

Playability

Standard
Memory
Quickness

Treasure Hunters are agile adventurers who blend sharp instincts with deep knowledge to uncover lost relics, bypass ancient traps, and decode forgotten mysteries. They excel at navigating unstable ruins, recognizing valuable artifacts on sight, and using both magic and tech to gain the upper hand in unpredictable environments.

Their quick thinking and reality-enhancing tools make them excellent field operatives, able to solve problems on the fly and escape danger just as fast as they found it. Treasure Hunters are often seen as clever, daring, and a bit reckless. Allies value their insight and adaptability, while rivals struggle to keep up with their speed and curiosity.

Weapon Categories

8

Any

Magic Categories

8

Tech Categories

4

Skill Categories

20

Class Specific Bonuses

  • +10 bonus to Archeology (Academic Skill)
  • +5 to any 1 weapon category
  • +5 to any 1 magic category
  • +10 to Reality Interface (Augmented Reality Module)
  • Keen Appraisal: Instantly sense if an item holds special or unique properties.

Class Restrictions

None

Recommended Professions

Blackhand
Combined
Standard
Scrapper
Combined
Standard
Infinite Seeker
Magical
Standard

Ability Rolls for Streamlined Character Creation

Memory
Quickness
Intuition
Reasoning
Agility
Empathy
Strength
Boldness
Presence
Self Discipline
Creativity
Constitution
80 + 2d10
80 + 2d10
60 + 4d10
60 + 4d10
10d10
10d10
10d10
10d10
20 + 6d10
20 + 6d10
20 + 6d10
20 + 6d10

Recommended Skills

No items found.

Ability Prioritization Explained

Core Abilities
Memory: Backbone for Chronology/Entropy/Nature spellwork, AR recall, Technological Sciences, and Academics—spot the sigil, remember the bypass, and keep procedures tight.
Quickness: Tempo for AR windows and fast reactions; enables snap decisions in traps, retreats, and tight combat/exploration turns.

Supporting Abilities
Intuition: Great with AR live reads, Chronology/Entropy timing, and Outdoor navigation instinct.
Reasoning: Fits Entropy and AR targeting/sequence logic; anchors Academics and Technological Sciences when the puzzle gets technical.

Important Abilities
Agility: Thieving finesse and precise weapon handling during expeditions.
Empathy: Through Nature and Diplomatic—read beings (human or animal) and de-escalate when treasure beats bloodshed.
Strength: Prying, lifting, breaching, and melee contingencies; helpful when a site or chosen weapon line demands muscle.
Boldness: Commitment for risky pulls, timed escapes, and Chronology gambits when hesitation would cost the prize.

Minor Abilities
Presence: Handy for Diplomatic posture and quick crowd control, but not a limiter for fieldwork.
Self Discipline: Focus for careful work and longer tasks; generally trails the stats above for this class.
Creativity: Decoys, workarounds, and odd-angle solutions in Thieving/Tech tasks when needed.
Constitution: Endurance for long treks and rough sites; secondary to planning and precision.