Treasure Hunters are agile adventurers who blend sharp instincts with deep knowledge to uncover lost relics, bypass ancient traps, and decode forgotten mysteries. They excel at navigating unstable ruins, recognizing valuable artifacts on sight, and using both magic and tech to gain the upper hand in unpredictable environments.
Their quick thinking and reality-enhancing tools make them excellent field operatives, able to solve problems on the fly and escape danger just as fast as they found it. Treasure Hunters are often seen as clever, daring, and a bit reckless. Allies value their insight and adaptability, while rivals struggle to keep up with their speed and curiosity.
Any
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Core Abilities
Memory: Backbone for Chronology/Entropy/Nature spellwork, AR recall, Technological Sciences, and Academics—spot the sigil, remember the bypass, and keep procedures tight.
Quickness: Tempo for AR windows and fast reactions; enables snap decisions in traps, retreats, and tight combat/exploration turns.
Supporting Abilities
Intuition: Great with AR live reads, Chronology/Entropy timing, and Outdoor navigation instinct.
Reasoning: Fits Entropy and AR targeting/sequence logic; anchors Academics and Technological Sciences when the puzzle gets technical.
Important Abilities
Agility: Thieving finesse and precise weapon handling during expeditions.
Empathy: Through Nature and Diplomatic—read beings (human or animal) and de-escalate when treasure beats bloodshed.
Strength: Prying, lifting, breaching, and melee contingencies; helpful when a site or chosen weapon line demands muscle.
Boldness: Commitment for risky pulls, timed escapes, and Chronology gambits when hesitation would cost the prize.
Minor Abilities
Presence: Handy for Diplomatic posture and quick crowd control, but not a limiter for fieldwork.
Self Discipline: Focus for careful work and longer tasks; generally trails the stats above for this class.
Creativity: Decoys, workarounds, and odd-angle solutions in Thieving/Tech tasks when needed.
Constitution: Endurance for long treks and rough sites; secondary to planning and precision.